Last 7 games
43%Winrate
3W|4L
3.2 avg. KDA7.8 avg. CS/min

Ezreal0% WR
0W-2L·2 KDA

Ziggs100% WR
2W-0L·3.8 KDA

Camille0% WR
0W-1L·1.8 KDA
Current season · 7 gamesSmall sample
Compare:
Global — Average of all pros in their role, across every region.
PAC — Only pros in their role from their own region.
Overall performanceAverage of the 6 ProView Score axes this season. The radar shows their profile against the selected comparison.
69.8
Score
ImpactCombines KDA, CS per minute, damage per minute, gold per minute, vision per minute and first blood. It's the heaviest part of the ProView Score. Scale: 0 to 45.24.0
LaningAdvantage over your lane opponent at game end: gold, experience, CS and vision differences. Scale: -5 to 10.1.4
RoleRole-specific actions: solo kills, plates and first tower (lanes); jungle CS, scuttles and steals (jungle); wards, saves and river control (support). Scale: -5 to 20.17.2
ObjectivesTeam participation in dragons, barons, heralds and grubs, plus your damage to objectives. Scale: 0 to 20.8.0
TeamplayYour weight in the team: kill participation, % of damage dealt and % of damage taken. Scale: 0 to 10.6.0
WinsWin bonus and loss penalty for each game. Scale: -3 to 3.-0.4
Aress
LeadershipHow much they lead the team: kill participation, team damage %, dominance over the lane opponent, solo kills and first bloods.
Kill participation
51.0%
Team damage %
24.1%
Lane dominance
29%
Solo kills / game
0.86
First blood
14%
Laning phaseDifference vs the direct lane opponent at minute 15 (gold, XP and CS) plus CS per minute. Positive = lane advantage.
Gold diff @15
+196
XP diff @15
-148
CS diff @15
+3.3
CS/min
8.0
Combat
KDA
3.21
Damage/min
954
Gold/min
451
Obj. damage/min
406
Vision
Vision/min
1.11
Control wards
2.6
Wards killed
4.0
Survivability
Deaths/game
3.9
Deathless games
14%
Best winrate side
Blue side0%(2 G)
Red side★60%(5 G)
Ladder rank
No ladder position
