Last 20 games
40%Winrate
8W|12L
1.9 avg. KDA6.9 avg. CS/min

Ryze50% WR
2W-2L·2.7 KDA

Akali33% WR
1W-2L·1.5 KDA

JarvanIV50% WR
1W-1L·1.6 KDA
Current season · 217 games
Compare:
Global — Average of all pros in their role, across every region.
PAC — Only pros in their role from their own region.
Overall performanceAverage of the 6 ProView Score axes this season. The radar shows their profile against the selected comparison.
72.0
Score▼ 72.7
ImpactCombines KDA, CS per minute, damage per minute, gold per minute, vision per minute and first blood. It's the heaviest part of the ProView Score. Scale: 0 to 45.24.9
LaningAdvantage over your lane opponent at game end: gold, experience, CS and vision differences. Scale: -5 to 10.3.9
RoleRole-specific actions: solo kills, plates and first tower (lanes); jungle CS, scuttles and steals (jungle); wards, saves and river control (support). Scale: -5 to 20.15.9
ObjectivesTeam participation in dragons, barons, heralds and grubs, plus your damage to objectives. Scale: 0 to 20.7.6
TeamplayYour weight in the team: kill participation, % of damage dealt and % of damage taken. Scale: 0 to 10.6.0
WinsWin bonus and loss penalty for each game. Scale: -3 to 3.0.2
Aria Global
LeadershipHow much they lead the team: kill participation, team damage %, dominance over the lane opponent, solo kills and first bloods.
Kill participation
50.0%▲ 49.0%
Team damage %
25.2%▲ 24.9%
Lane dominance
63%▼ 65%
Solo kills / game
2.14▲ 1.68
First blood
13%▲ 12%
Laning phaseDifference vs the direct lane opponent at minute 15 (gold, XP and CS) plus CS per minute. Positive = lane advantage.
Gold diff @15
+567▲ +525
XP diff @15
+353▼ +404
CS diff @15
+9.8▼ +13.0
CS/min
9.2▲ 8.3
Combat
KDA
2.75▲ 2.63
Damage/min
909▲ 898
Gold/min
468▲ 456
Obj. damage/min
437▲ 400
Vision
Vision/min
1.06▼ 1.14
Control wards
3.7▲ 3.0
Wards killed
4.7▲ 4.0
Survivability
Deaths/game
5.1▲ 5.2
Deathless games
5%▲ 5%
Best winrate side
Blue side★55%(100 G)
Red side51%(117 G)
Ladder rank
No ladder position
