Last 20 games

Ladder Rank (EUW)#278
(2.53%)
Percentile calculation (Top %)
Represents the player's top percentile on the EUW server.
Formula: (Position / Total Apex) × 100. Only Master, Grandmaster and Challenger ranks are considered.
75%Winrate
15W|5L
3.1 avg. KDA8.8 avg. CS/min
Vladimir
Vladimir91% WR
10W-1L·6.2 KDA
Yasuo
Yasuo67% WR
2W-1L·0.9 KDA
Tristana
Tristana0% WR
0W-1L·1.4 KDA
BOTBOT
Team Vitality
Current season · 106 games
Compare:
Comparison

GlobalAverage of all pros in their role, across every region.

EUWOnly pros in their role from their own region.

Overall performanceOverall performanceAverage of the 6 ProView Score axes this season. The radar shows their profile against the selected comparison.

75.2
Score
ImpactImpactCombines KDA, CS per minute, damage per minute, gold per minute, vision per minute and first blood. It's the heaviest part of the ProView Score. Scale: 0 to 45.25.7
LaningLaningAdvantage over your lane opponent at game end: gold, experience, CS and vision differences. Scale: -5 to 10.4.5
RoleRoleRole-specific actions: solo kills, plates and first tower (lanes); jungle CS, scuttles and steals (jungle); wards, saves and river control (support). Scale: -5 to 20.15.7
ObjectivesObjectivesTeam participation in dragons, barons, heralds and grubs, plus your damage to objectives. Scale: 0 to 20.9.1
TeamplayTeamplayYour weight in the team: kill participation, % of damage dealt and % of damage taken. Scale: 0 to 10.6.3
WinsWinsWin bonus and loss penalty for each game. Scale: -3 to 3.0.9
Carzzy

LeadershipLeadershipHow much they lead the team: kill participation, team damage %, dominance over the lane opponent, solo kills and first bloods.

Kill participation
49.9%
Team damage %
26.9%
Lane dominance
67%
Solo kills / game
1.10
First blood
17%

Laning phaseLaning phaseDifference vs the direct lane opponent at minute 15 (gold, XP and CS) plus CS per minute. Positive = lane advantage.

Gold diff @15
+632
XP diff @15
+301
CS diff @15
+11.6
CS/min
8.5

Combat

KDA
2.77
Damage/min
1057
Gold/min
517
Obj. damage/min
528

Vision

Vision/min
0.90
Control wards
0.5
Wards killed
3.6

Survivability

Deaths/game
5.6
Deathless games
3%

Best winrate side

Blue side63%(46 G)
Red side67%(60 G)

Ladder rank

#278Ladder Rank
Top 2.53%EUW1 · Challenger