Last 13 games

77%Winrate
10W|3L
4.9 avg. KDA2.4 avg. CS/min
Thresh
Thresh86% WR
6W-1L·5.8 KDA
Nautilus
Nautilus50% WR
1W-1L·2.4 KDA
Anivia
Anivia100% WR
1W-0L·16 KDA
SUPSUP
Current season · 13 games
Compare:
Comparison

GlobalAverage of all pros in their role, across every region.

SOLOQ-CHALLENGEOnly pros in their role from their own region.

Overall performanceOverall performanceAverage of the 6 ProView Score axes this season. The radar shows their profile against the selected comparison.

72.0
Score
ImpactImpactCombines KDA, CS per minute, damage per minute, gold per minute, vision per minute and first blood. It's the heaviest part of the ProView Score. Scale: 0 to 45.24.7
LaningLaningAdvantage over your lane opponent at game end: gold, experience, CS and vision differences. Scale: -5 to 10.3.3
RoleRoleRole-specific actions: solo kills, plates and first tower (lanes); jungle CS, scuttles and steals (jungle); wards, saves and river control (support). Scale: -5 to 20.12.3
ObjectivesObjectivesTeam participation in dragons, barons, heralds and grubs, plus your damage to objectives. Scale: 0 to 20.9.4
TeamplayTeamplayYour weight in the team: kill participation, % of damage dealt and % of damage taken. Scale: 0 to 10.5.8
WinsWinsWin bonus and loss penalty for each game. Scale: -3 to 3.1.6
Future

LeadershipLeadershipHow much they lead the team: kill participation, team damage %, dominance over the lane opponent, solo kills and first bloods.

Kill participation
52.3%
Team damage %
13.6%
Lane dominance
77%
Solo kills / game
0.62
First blood
8%

Laning phaseLaning phaseDifference vs the direct lane opponent at minute 15 (gold, XP and CS) plus CS per minute. Positive = lane advantage.

Gold diff @15
+158
XP diff @15
+229
CS diff @15
+0.5
CS/min
2.9

Combat

KDA
4.93
Damage/min
439
Gold/min
351
Obj. damage/min
176

Vision

Vision/min
1.74
Control wards
2.5
Wards killed
5.9

Survivability

Deaths/game
4.2
Deathless games
15%

Best winrate side

Blue side80%(5 G)
Red side75%(8 G)

Ladder rank

No ladder position