Last 20 games

Ladder Rank (KR)#43
(0.39%)
Percentile calculation (Top %)
Represents the player's top percentile on the KR server.
Formula: (Position / Total Apex) × 100. Only Master, Grandmaster and Challenger ranks are considered.
45%Winrate
9W|11L
1.4 avg. KDA6.7 avg. CS/min
Olaf
Olaf22% WR
2W-7L·0.8 KDA
Rumble
Rumble0% WR
0W-2L·1.4 KDA
Anivia
Anivia100% WR
2W-0L·4.9 KDA
TOPTOP
Ninjas in Pyjamas.CN
Current season · 321 games
Compare:
Comparison

GlobalAverage of all pros in their role, across every region.

CNOnly pros in their role from their own region.

Overall performanceOverall performanceAverage of the 6 ProView Score axes this season. The radar shows their profile against the selected comparison.

65.9
Score
ImpactImpactCombines KDA, CS per minute, damage per minute, gold per minute, vision per minute and first blood. It's the heaviest part of the ProView Score. Scale: 0 to 45.21.3
LaningLaningAdvantage over your lane opponent at game end: gold, experience, CS and vision differences. Scale: -5 to 10.2.5
RoleRoleRole-specific actions: solo kills, plates and first tower (lanes); jungle CS, scuttles and steals (jungle); wards, saves and river control (support). Scale: -5 to 20.14.1
ObjectivesObjectivesTeam participation in dragons, barons, heralds and grubs, plus your damage to objectives. Scale: 0 to 20.8.6
TeamplayTeamplayYour weight in the team: kill participation, % of damage dealt and % of damage taken. Scale: 0 to 10.5.4
WinsWinsWin bonus and loss penalty for each game. Scale: -3 to 3.0.0
HOYA

LeadershipLeadershipHow much they lead the team: kill participation, team damage %, dominance over the lane opponent, solo kills and first bloods.

Kill participation
38.5%
Team damage %
22.9%
Lane dominance
55%
Solo kills / game
1.60
First blood
13%

Laning phaseLaning phaseDifference vs the direct lane opponent at minute 15 (gold, XP and CS) plus CS per minute. Positive = lane advantage.

Gold diff @15
+71
XP diff @15
+71
CS diff @15
+3.6
CS/min
7.4

Combat

KDA
1.75
Damage/min
836
Gold/min
420
Obj. damage/min
444

Vision

Vision/min
1.25
Control wards
2.2
Wards killed
3.9

Survivability

Deaths/game
6.1
Deathless games
2%

Best winrate side

Blue side43%(152 G)
Red side57%(169 G)

Ladder rank

#43Ladder Rank
Top 0.39%KR · Challenger