Current season · 1 gamesSmall sample
Compare:
Global — Average of all pros in their role, across every region.
CN — Only pros in their role from their own region.
Overall performanceAverage of the 6 ProView Score axes this season. The radar shows their profile against the selected comparison.
31.4
Score
ImpactCombines KDA, CS per minute, damage per minute, gold per minute, vision per minute and first blood. It's the heaviest part of the ProView Score. Scale: 0 to 45.4.2
LaningAdvantage over your lane opponent at game end: gold, experience, CS and vision differences. Scale: -5 to 10.-5.0
RoleRole-specific actions: solo kills, plates and first tower (lanes); jungle CS, scuttles and steals (jungle); wards, saves and river control (support). Scale: -5 to 20.15.4
ObjectivesTeam participation in dragons, barons, heralds and grubs, plus your damage to objectives. Scale: 0 to 20.3.5
TeamplayYour weight in the team: kill participation, % of damage dealt and % of damage taken. Scale: 0 to 10.1.4
WinsWin bonus and loss penalty for each game. Scale: -3 to 3.-3.0
Hang
LeadershipHow much they lead the team: kill participation, team damage %, dominance over the lane opponent, solo kills and first bloods.
Kill participation
12.5%
Team damage %
23.7%
Lane dominance
0%
Solo kills / game
0.00
First blood
100%
Laning phaseDifference vs the direct lane opponent at minute 15 (gold, XP and CS) plus CS per minute. Positive = lane advantage.
Gold diff @15
-1066
XP diff @15
-1984
CS diff @15
-28.0
CS/min
7.9
Combat
KDA
0.11
Damage/min
616
Gold/min
360
Obj. damage/min
0
Vision
Vision/min
1.14
Control wards
0.0
Wards killed
8.0
Survivability
Deaths/game
9.0
Deathless games
0%
Best winrate side
Blue side★0%(1 G)
Red side—(0 G)
Ladder rank
No ladder position

