Last 5 games

0%Winrate
0W|5L
0.8 avg. KDA7 avg. CS/min
Corki
Corki0% WR
0W-2L·0.3 KDA
Ezreal
Ezreal0% WR
0W-1L·1.3 KDA
XinZhao
XinZhao0% WR
0W-1L·3.2 KDA
SUPSUP
Weibo Gaming
Current season · 5 gamesSmall sample
Compare:
Comparison

GlobalAverage of all pros in their role, across every region.

CNOnly pros in their role from their own region.

Overall performanceOverall performanceAverage of the 6 ProView Score axes this season. The radar shows their profile against the selected comparison.

27.3
Score
ImpactImpactCombines KDA, CS per minute, damage per minute, gold per minute, vision per minute and first blood. It's the heaviest part of the ProView Score. Scale: 0 to 45.4.8
LaningLaningAdvantage over your lane opponent at game end: gold, experience, CS and vision differences. Scale: -5 to 10.-3.8
RoleRoleRole-specific actions: solo kills, plates and first tower (lanes); jungle CS, scuttles and steals (jungle); wards, saves and river control (support). Scale: -5 to 20.7.8
ObjectivesObjectivesTeam participation in dragons, barons, heralds and grubs, plus your damage to objectives. Scale: 0 to 20.3.3
TeamplayTeamplayYour weight in the team: kill participation, % of damage dealt and % of damage taken. Scale: 0 to 10.3.3
WinsWinsWin bonus and loss penalty for each game. Scale: -3 to 3.-3.0
Hang

LeadershipLeadershipHow much they lead the team: kill participation, team damage %, dominance over the lane opponent, solo kills and first bloods.

Kill participation
32.2%
Team damage %
18.6%
Lane dominance
20%
Solo kills / game
0.00
First blood
20%

Laning phaseLaning phaseDifference vs the direct lane opponent at minute 15 (gold, XP and CS) plus CS per minute. Positive = lane advantage.

Gold diff @15
-1543
XP diff @15
-1592
CS diff @15
-25.2
CS/min
8.1

Combat

KDA
0.83
Damage/min
590
Gold/min
387
Obj. damage/min
188

Vision

Vision/min
0.73
Control wards
0.2
Wards killed
3.8

Survivability

Deaths/game
7.2
Deathless games
0%

Best winrate side

Blue side0%(3 G)
Red side0%(2 G)

Ladder rank

No ladder position