Last 1 games

100%Winrate
1W|0L
12.5 avg. KDA7.2 avg. CS/min
Nasus
Nasus100% WR
1W-0L·12.5 KDA
TOPTOP
Sentinels
Current season · 1 gamesSmall sample
Compare:
Comparison

GlobalAverage of all pros in their role, across every region.

NAOnly pros in their role from their own region.

Overall performanceOverall performanceAverage of the 6 ProView Score axes this season. The radar shows their profile against the selected comparison.

83.6
Score
ImpactImpactCombines KDA, CS per minute, damage per minute, gold per minute, vision per minute and first blood. It's the heaviest part of the ProView Score. Scale: 0 to 45.35.3
LaningLaningAdvantage over your lane opponent at game end: gold, experience, CS and vision differences. Scale: -5 to 10.-3.8
RoleRoleRole-specific actions: solo kills, plates and first tower (lanes); jungle CS, scuttles and steals (jungle); wards, saves and river control (support). Scale: -5 to 20.13.4
ObjectivesObjectivesTeam participation in dragons, barons, heralds and grubs, plus your damage to objectives. Scale: 0 to 20.12.8
TeamplayTeamplayYour weight in the team: kill participation, % of damage dealt and % of damage taken. Scale: 0 to 10.7.9
WinsWinsWin bonus and loss penalty for each game. Scale: -3 to 3.3.0
Impact

LeadershipLeadershipHow much they lead the team: kill participation, team damage %, dominance over the lane opponent, solo kills and first bloods.

Kill participation
64.1%
Team damage %
23.8%
Lane dominance
0%
Solo kills / game
0.00
First blood
0%

Laning phaseLaning phaseDifference vs the direct lane opponent at minute 15 (gold, XP and CS) plus CS per minute. Positive = lane advantage.

Gold diff @15
-928
XP diff @15
+40
CS diff @15
-22.0
CS/min
13.0

Combat

KDA
12.50
Damage/min
1047
Gold/min
500
Obj. damage/min
1968

Vision

Vision/min
1.17
Control wards
4.0
Wards killed
2.0

Survivability

Deaths/game
2.0
Deathless games
0%

Best winrate side

Blue side(0 G)
Red side100%(1 G)

Ladder rank

No ladder position