Last 20 games

30%Winrate
6W|14L
2.7 avg. KDA3.8 avg. CS/min
Mel
Mel10% WR
1W-9L·2.1 KDA
Lux
Lux38% WR
3W-5L·3.4 KDA
Ahri
Ahri100% WR
2W-0L·4.2 KDA
BOTBOT
Current season · 41 games
Compare:
Comparison

GlobalAverage of all pros in their role, across every region.

SOLOQ-CHALLENGEOnly pros in their role from their own region.

Overall performanceOverall performanceAverage of the 6 ProView Score axes this season. The radar shows their profile against the selected comparison.

48.9
Score
ImpactImpactCombines KDA, CS per minute, damage per minute, gold per minute, vision per minute and first blood. It's the heaviest part of the ProView Score. Scale: 0 to 45.11.9
LaningLaningAdvantage over your lane opponent at game end: gold, experience, CS and vision differences. Scale: -5 to 10.-0.1
RoleRoleRole-specific actions: solo kills, plates and first tower (lanes); jungle CS, scuttles and steals (jungle); wards, saves and river control (support). Scale: -5 to 20.10.7
ObjectivesObjectivesTeam participation in dragons, barons, heralds and grubs, plus your damage to objectives. Scale: 0 to 20.8.3
TeamplayTeamplayYour weight in the team: kill participation, % of damage dealt and % of damage taken. Scale: 0 to 10.4.0
WinsWinsWin bonus and loss penalty for each game. Scale: -3 to 3.-0.8
IreneRawr

LeadershipLeadershipHow much they lead the team: kill participation, team damage %, dominance over the lane opponent, solo kills and first bloods.

Kill participation
41.2%
Team damage %
16.7%
Lane dominance
37%
Solo kills / game
0.59
First blood
2%

Laning phaseLaning phaseDifference vs the direct lane opponent at minute 15 (gold, XP and CS) plus CS per minute. Positive = lane advantage.

Gold diff @15
-187
XP diff @15
-17
CS diff @15
-1.0
CS/min
4.8

Combat

KDA
3.04
Damage/min
619
Gold/min
352
Obj. damage/min
160

Vision

Vision/min
1.04
Control wards
0.2
Wards killed
3.6

Survivability

Deaths/game
4.7
Deathless games
2%

Best winrate side

Blue side41%(22 G)
Red side32%(19 G)

Ladder rank

No ladder position