Last 9 games

56%Winrate
5W|4L
3.2 avg. KDA7.4 avg. CS/min
Sylas
Sylas0% WR
0W-1L·4.2 KDA
Galio
Galio100% WR
1W-0L·2.9 KDA
Yone
Yone100% WR
1W-0L·10 KDA
MIDMID
Ground Zero Gaming
Current season · 9 gamesSmall sample
Compare:
Comparison

GlobalAverage of all pros in their role, across every region.

PACOnly pros in their role from their own region.

Overall performanceOverall performanceAverage of the 6 ProView Score axes this season. The radar shows their profile against the selected comparison.

71.4
Score
ImpactImpactCombines KDA, CS per minute, damage per minute, gold per minute, vision per minute and first blood. It's the heaviest part of the ProView Score. Scale: 0 to 45.24.4
LaningLaningAdvantage over your lane opponent at game end: gold, experience, CS and vision differences. Scale: -5 to 10.4.0
RoleRoleRole-specific actions: solo kills, plates and first tower (lanes); jungle CS, scuttles and steals (jungle); wards, saves and river control (support). Scale: -5 to 20.15.8
ObjectivesObjectivesTeam participation in dragons, barons, heralds and grubs, plus your damage to objectives. Scale: 0 to 20.7.8
TeamplayTeamplayYour weight in the team: kill participation, % of damage dealt and % of damage taken. Scale: 0 to 10.6.6
WinsWinsWin bonus and loss penalty for each game. Scale: -3 to 3.0.3
JimieN

LeadershipLeadershipHow much they lead the team: kill participation, team damage %, dominance over the lane opponent, solo kills and first bloods.

Kill participation
53.0%
Team damage %
25.1%
Lane dominance
56%
Solo kills / game
1.22
First blood
11%

Laning phaseLaning phaseDifference vs the direct lane opponent at minute 15 (gold, XP and CS) plus CS per minute. Positive = lane advantage.

Gold diff @15
+394
XP diff @15
+497
CS diff @15
+14.4
CS/min
7.5

Combat

KDA
3.13
Damage/min
775
Gold/min
423
Obj. damage/min
321

Vision

Vision/min
1.02
Control wards
2.2
Wards killed
4.2

Survivability

Deaths/game
4.6
Deathless games
11%

Best winrate side

Blue side57%(7 G)
Red side50%(2 G)

Ladder rank

No ladder position