Last 20 games
35%Winrate
7W|13L
3.2 avg. KDA6.6 avg. CS/min

Naafiri33% WR
2W-4L·3.6 KDA

Wukong40% WR
2W-3L·3.4 KDA

Kindred0% WR
0W-2L·1 KDA
Current season · 295 games
Compare:
Global — Average of all pros in their role, across every region.
NA — Only pros in their role from their own region.
Overall performanceAverage of the 6 ProView Score axes this season. The radar shows their profile against the selected comparison.
69.7
Score▲ 69.7
ImpactCombines KDA, CS per minute, damage per minute, gold per minute, vision per minute and first blood. It's the heaviest part of the ProView Score. Scale: 0 to 45.24.3
LaningAdvantage over your lane opponent at game end: gold, experience, CS and vision differences. Scale: -5 to 10.2.4
RoleRole-specific actions: solo kills, plates and first tower (lanes); jungle CS, scuttles and steals (jungle); wards, saves and river control (support). Scale: -5 to 20.13.6
ObjectivesTeam participation in dragons, barons, heralds and grubs, plus your damage to objectives. Scale: 0 to 20.8.8
TeamplayYour weight in the team: kill participation, % of damage dealt and % of damage taken. Scale: 0 to 10.6.0
WinsWin bonus and loss penalty for each game. Scale: -3 to 3.0.6
KryRa Global
LeadershipHow much they lead the team: kill participation, team damage %, dominance over the lane opponent, solo kills and first bloods.
Kill participation
54.0%▼ 54.2%
Team damage %
21.2%▼ 21.5%
Lane dominance
57%▼ 58%
Solo kills / game
0.98▼ 1.15
First blood
9%▼ 11%
Laning phaseDifference vs the direct lane opponent at minute 15 (gold, XP and CS) plus CS per minute. Positive = lane advantage.
Gold diff @15
+107▼ +256
XP diff @15
+276▲ +257
CS diff @15
+6.5▲ +5.2
CS/min
12.2▲ 11.9
Combat
KDA
3.97▲ 3.08
Damage/min
784▲ 781
Gold/min
468▼ 470
Obj. damage/min
872▲ 834
Vision
Vision/min
1.01▼ 1.31
Control wards
1.6▼ 3.9
Wards killed
4.5▼ 4.7
Survivability
Deaths/game
3.8▲ 4.9
Deathless games
9%▲ 6%
Best winrate side
Blue side56%(140 G)
Red side★64%(155 G)
Ladder rank
No ladder position
