Last 20 games

65%Winrate
13W|7L
1.1 avg. KDA6.9 avg. CS/min
Varus
Varus75% WR
6W-2L·1.4 KDA
Teemo
Teemo100% WR
3W-0L·1.2 KDA
Vayne
Vayne0% WR
0W-1L·0.5 KDA
BOTBOT
EDward Gaming
Current season · 122 games
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Comparison

Global — Average of all pros in their role, across every region.

CN — Only pros in their role from their own region.

Overall performanceOverall performanceAverage of the 6 ProView Score axes this season. The radar shows their profile against the selected comparison.

53.7
Score
ImpactImpactCombines KDA, CS per minute, damage per minute, gold per minute, vision per minute and first blood. It's the heaviest part of the ProView Score. Scale: 0 to 45.14.0
LaningLaningAdvantage over your lane opponent at game end: gold, experience, CS and vision differences. Scale: -5 to 10.1.2
RoleRoleRole-specific actions: solo kills, plates and first tower (lanes); jungle CS, scuttles and steals (jungle); wards, saves and river control (support). Scale: -5 to 20.12.0
ObjectivesObjectivesTeam participation in dragons, barons, heralds and grubs, plus your damage to objectives. Scale: 0 to 20.7.9
TeamplayTeamplayYour weight in the team: kill participation, % of damage dealt and % of damage taken. Scale: 0 to 10.4.7
WinsWinsWin bonus and loss penalty for each game. Scale: -3 to 3.-0.4
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LeadershipLeadershipHow much they lead the team: kill participation, team damage %, dominance over the lane opponent, solo kills and first bloods.

Kill participation
36.5%
Team damage %
22.0%
Lane dominance
39%
Solo kills / game
2.40
First blood
13%

Laning phaseLaning phaseDifference vs the direct lane opponent at minute 15 (gold, XP and CS) plus CS per minute. Positive = lane advantage.

Gold diff @15
-58
XP diff @15
-156
CS diff @15
-0.4
CS/min
8.0

Combat

KDA
1.54
Damage/min
783
Gold/min
427
Obj. damage/min
465

Vision

Vision/min
0.82
Control wards
0.5
Wards killed
2.7

Survivability

Deaths/game
6.9
Deathless games
2%

Best winrate side

Blue side★46%(56 G)
Red side41%(66 G)

Ladder rank

No ladder position