Last 20 games

25%Winrate
5W|15L
2.5 avg. KDA2.4 avg. CS/min
Rell
Rell33% WR
1W-2L·3.6 KDA
Senna
Senna50% WR
1W-1L·2.6 KDA
Rakan
Rakan50% WR
1W-1L·2.6 KDA
SUPSUP
Current season · 56 games
Compare:
Comparison

GlobalAverage of all pros in their role, across every region.

SOLOQ-CHALLENGEOnly pros in their role from their own region.

Overall performanceOverall performanceAverage of the 6 ProView Score axes this season. The radar shows their profile against the selected comparison.

60.6
Score
ImpactImpactCombines KDA, CS per minute, damage per minute, gold per minute, vision per minute and first blood. It's the heaviest part of the ProView Score. Scale: 0 to 45.20.0
LaningLaningAdvantage over your lane opponent at game end: gold, experience, CS and vision differences. Scale: -5 to 10.1.0
RoleRoleRole-specific actions: solo kills, plates and first tower (lanes); jungle CS, scuttles and steals (jungle); wards, saves and river control (support). Scale: -5 to 20.12.8
ObjectivesObjectivesTeam participation in dragons, barons, heralds and grubs, plus your damage to objectives. Scale: 0 to 20.6.4
TeamplayTeamplayYour weight in the team: kill participation, % of damage dealt and % of damage taken. Scale: 0 to 10.6.0
WinsWinsWin bonus and loss penalty for each game. Scale: -3 to 3.-0.3
Mellado

LeadershipLeadershipHow much they lead the team: kill participation, team damage %, dominance over the lane opponent, solo kills and first bloods.

Kill participation
55.4%
Team damage %
12.7%
Lane dominance
55%
Solo kills / game
0.30
First blood
4%

Laning phaseLaning phaseDifference vs the direct lane opponent at minute 15 (gold, XP and CS) plus CS per minute. Positive = lane advantage.

Gold diff @15
-151
XP diff @15
-252
CS diff @15
-2.4
CS/min
2.6

Combat

KDA
3.19
Damage/min
445
Gold/min
339
Obj. damage/min
194

Vision

Vision/min
2.18
Control wards
3.1
Wards killed
7.1

Survivability

Deaths/game
5.4
Deathless games
4%

Best winrate side

Blue side31%(26 G)
Red side57%(30 G)

Ladder rank

No ladder position