Last 20 games

45%Winrate
9W|11L
2.3 avg. KDA7.9 avg. CS/min
Galio
Galio100% WR
2W-0L·18.5 KDA
Diana
Diana0% WR
0W-2L·1.8 KDA
Zed
Zed50% WR
1W-1L·3.9 KDA
MIDMID
Vivo Keyd Stars
Current season · 21 games
Compare:
Comparison

GlobalAverage of all pros in their role, across every region.

BROnly pros in their role from their own region.

Overall performanceOverall performanceAverage of the 6 ProView Score axes this season. The radar shows their profile against the selected comparison.

77.4
Score
ImpactImpactCombines KDA, CS per minute, damage per minute, gold per minute, vision per minute and first blood. It's the heaviest part of the ProView Score. Scale: 0 to 45.25.3
LaningLaningAdvantage over your lane opponent at game end: gold, experience, CS and vision differences. Scale: -5 to 10.6.0
RoleRoleRole-specific actions: solo kills, plates and first tower (lanes); jungle CS, scuttles and steals (jungle); wards, saves and river control (support). Scale: -5 to 20.17.1
ObjectivesObjectivesTeam participation in dragons, barons, heralds and grubs, plus your damage to objectives. Scale: 0 to 20.8.7
TeamplayTeamplayYour weight in the team: kill participation, % of damage dealt and % of damage taken. Scale: 0 to 10.7.0
WinsWinsWin bonus and loss penalty for each game. Scale: -3 to 3.-0.1
Mireu

LeadershipLeadershipHow much they lead the team: kill participation, team damage %, dominance over the lane opponent, solo kills and first bloods.

Kill participation
51.8%
Team damage %
32.8%
Lane dominance
86%
Solo kills / game
2.29
First blood
24%

Laning phaseLaning phaseDifference vs the direct lane opponent at minute 15 (gold, XP and CS) plus CS per minute. Positive = lane advantage.

Gold diff @15
+1127
XP diff @15
+943
CS diff @15
+26.2
CS/min
7.6

Combat

KDA
2.32
Damage/min
1050
Gold/min
484
Obj. damage/min
322

Vision

Vision/min
0.89
Control wards
2.2
Wards killed
2.8

Survivability

Deaths/game
5.9
Deathless games
19%

Best winrate side

Blue side33%(9 G)
Red side58%(12 G)

Ladder rank

No ladder position