Last 20 games

45%Winrate
9W|11L
2.5 avg. KDA6 avg. CS/min
Jayce
Jayce75% WR
3W-1L·3.6 KDA
Poppy
Poppy100% WR
3W-0L·2.4 KDA
Graves
Graves0% WR
0W-2L·2.3 KDA
JGLJGL
Team WE
Current season · 33 games
Compare:
Comparison

GlobalAverage of all pros in their role, across every region.

CNOnly pros in their role from their own region.

Overall performanceOverall performanceAverage of the 6 ProView Score axes this season. The radar shows their profile against the selected comparison.

58.5
Score
ImpactImpactCombines KDA, CS per minute, damage per minute, gold per minute, vision per minute and first blood. It's the heaviest part of the ProView Score. Scale: 0 to 45.19.8
LaningLaningAdvantage over your lane opponent at game end: gold, experience, CS and vision differences. Scale: -5 to 10.0.1
RoleRoleRole-specific actions: solo kills, plates and first tower (lanes); jungle CS, scuttles and steals (jungle); wards, saves and river control (support). Scale: -5 to 20.13.1
ObjectivesObjectivesTeam participation in dragons, barons, heralds and grubs, plus your damage to objectives. Scale: 0 to 20.5.7
TeamplayTeamplayYour weight in the team: kill participation, % of damage dealt and % of damage taken. Scale: 0 to 10.5.8
WinsWinsWin bonus and loss penalty for each game. Scale: -3 to 3.-0.6
Monki

LeadershipLeadershipHow much they lead the team: kill participation, team damage %, dominance over the lane opponent, solo kills and first bloods.

Kill participation
50.7%
Team damage %
21.7%
Lane dominance
45%
Solo kills / game
0.94
First blood
12%

Laning phaseLaning phaseDifference vs the direct lane opponent at minute 15 (gold, XP and CS) plus CS per minute. Positive = lane advantage.

Gold diff @15
-480
XP diff @15
-264
CS diff @15
+0.2
CS/min
9.3

Combat

KDA
2.10
Damage/min
794
Gold/min
425
Obj. damage/min
474

Vision

Vision/min
1.63
Control wards
5.1
Wards killed
6.3

Survivability

Deaths/game
7.0
Deathless games
0%

Best winrate side

Blue side27%(11 G)
Red side45%(22 G)

Ladder rank

No ladder position