Last 20 games
35%Winrate
7W|13L
1.9 avg. KDA6.3 avg. CS/min

Malphite50% WR
4W-4L·1.5 KDA

Shaco20% WR
1W-4L·2.3 KDA

Ivern20% WR
1W-4L·2.3 KDA
Current season · 153 games
Compare:
Global — Average of all pros in their role, across every region.
SOLOQ-CHALLENGE — Only pros in their role from their own region.
Overall performanceAverage of the 6 ProView Score axes this season. The radar shows their profile against the selected comparison.
52.8
Score
ImpactCombines KDA, CS per minute, damage per minute, gold per minute, vision per minute and first blood. It's the heaviest part of the ProView Score. Scale: 0 to 45.13.4
LaningAdvantage over your lane opponent at game end: gold, experience, CS and vision differences. Scale: -5 to 10.0.1
RoleRole-specific actions: solo kills, plates and first tower (lanes); jungle CS, scuttles and steals (jungle); wards, saves and river control (support). Scale: -5 to 20.11.8
ObjectivesTeam participation in dragons, barons, heralds and grubs, plus your damage to objectives. Scale: 0 to 20.7.4
TeamplayYour weight in the team: kill participation, % of damage dealt and % of damage taken. Scale: 0 to 10.5.2
WinsWin bonus and loss penalty for each game. Scale: -3 to 3.-0.1
Pochipoom
LeadershipHow much they lead the team: kill participation, team damage %, dominance over the lane opponent, solo kills and first bloods.
Kill participation
50.3%
Team damage %
17.0%
Lane dominance
37%
Solo kills / game
1.00
First blood
6%
Laning phaseDifference vs the direct lane opponent at minute 15 (gold, XP and CS) plus CS per minute. Positive = lane advantage.
Gold diff @15
-346
XP diff @15
-101
CS diff @15
-4.7
CS/min
10.7
Combat
KDA
2.42
Damage/min
617
Gold/min
421
Obj. damage/min
515
Vision
Vision/min
0.82
Control wards
0.1
Wards killed
3.7
Survivability
Deaths/game
6.0
Deathless games
3%
Best winrate side
Blue side44%(81 G)
Red side★51%(72 G)
Ladder rank
No ladder position