Last 20 games
60%Winrate
12W|8L
2.7 avg. KDA8 avg. CS/min

LeeSin25% WR
1W-3L·2.1 KDA

Anivia67% WR
2W-1L·4.1 KDA

Yone100% WR
2W-0L·2.4 KDA
Current season · 270 games
Compare:
Global — Average of all pros in their role, across every region.
CN — Only pros in their role from their own region.
Overall performanceAverage of the 6 ProView Score axes this season. The radar shows their profile against the selected comparison.
70.5
Score▼ 72.7
ImpactCombines KDA, CS per minute, damage per minute, gold per minute, vision per minute and first blood. It's the heaviest part of the ProView Score. Scale: 0 to 45.23.4
LaningAdvantage over your lane opponent at game end: gold, experience, CS and vision differences. Scale: -5 to 10.3.8
RoleRole-specific actions: solo kills, plates and first tower (lanes); jungle CS, scuttles and steals (jungle); wards, saves and river control (support). Scale: -5 to 20.16.1
ObjectivesTeam participation in dragons, barons, heralds and grubs, plus your damage to objectives. Scale: 0 to 20.7.7
TeamplayYour weight in the team: kill participation, % of damage dealt and % of damage taken. Scale: 0 to 10.5.6
WinsWin bonus and loss penalty for each game. Scale: -3 to 3.0.3
Shanks Global
LeadershipHow much they lead the team: kill participation, team damage %, dominance over the lane opponent, solo kills and first bloods.
Kill participation
46.0%▼ 49.0%
Team damage %
24.9%▲ 24.9%
Lane dominance
62%▼ 65%
Solo kills / game
1.42▼ 1.68
First blood
9%▼ 12%
Laning phaseDifference vs the direct lane opponent at minute 15 (gold, XP and CS) plus CS per minute. Positive = lane advantage.
Gold diff @15
+276▼ +525
XP diff @15
+263▼ +404
CS diff @15
+13.3▲ +13.0
CS/min
9.2▲ 8.3
Combat
KDA
2.35▼ 2.63
Damage/min
899▲ 898
Gold/min
451▼ 456
Obj. damage/min
404▲ 400
Vision
Vision/min
0.98▼ 1.14
Control wards
2.0▼ 3.0
Wards killed
3.2▼ 4.0
Survivability
Deaths/game
5.5▼ 5.2
Deathless games
3%▼ 5%
Best winrate side
Blue side★55%(146 G)
Red side55%(124 G)
Ladder rank
No ladder position
