Last 11 games
73%Winrate
8W|3L
2.6 avg. KDA8.8 avg. CS/min

Jayce71% WR
5W-2L·3.4 KDA

Vayne50% WR
1W-1L·1.7 KDA

Olaf100% WR
1W-0L·0.9 KDA
Current season · 11 games
Compare:
Global — Average of all pros in their role, across every region.
EUW — Only pros in their role from their own region.
Overall performanceAverage of the 6 ProView Score axes this season. The radar shows their profile against the selected comparison.
85.8
Score▲ 69.7
ImpactCombines KDA, CS per minute, damage per minute, gold per minute, vision per minute and first blood. It's the heaviest part of the ProView Score. Scale: 0 to 45.32.2
LaningAdvantage over your lane opponent at game end: gold, experience, CS and vision differences. Scale: -5 to 10.7.4
RoleRole-specific actions: solo kills, plates and first tower (lanes); jungle CS, scuttles and steals (jungle); wards, saves and river control (support). Scale: -5 to 20.17.9
ObjectivesTeam participation in dragons, barons, heralds and grubs, plus your damage to objectives. Scale: 0 to 20.9.8
TeamplayYour weight in the team: kill participation, % of damage dealt and % of damage taken. Scale: 0 to 10.7.5
WinsWin bonus and loss penalty for each game. Scale: -3 to 3.1.4
Sheo Global
LeadershipHow much they lead the team: kill participation, team damage %, dominance over the lane opponent, solo kills and first bloods.
Kill participation
48.3%▼ 54.2%
Team damage %
32.3%▲ 21.5%
Lane dominance
82%▲ 58%
Solo kills / game
4.09▲ 1.15
First blood
27%▲ 11%
Laning phaseDifference vs the direct lane opponent at minute 15 (gold, XP and CS) plus CS per minute. Positive = lane advantage.
Gold diff @15
+1896▲ +256
XP diff @15
+1800▲ +257
CS diff @15
+36.3▲ +5.2
CS/min
9.7▼ 11.9
Combat
KDA
2.61▼ 3.08
Damage/min
1115▲ 781
Gold/min
552▲ 470
Obj. damage/min
765▼ 834
Vision
Vision/min
0.87▼ 1.31
Control wards
1.3▼ 3.9
Wards killed
2.0▼ 4.7
Survivability
Deaths/game
5.1▼ 4.9
Deathless games
0%▼ 6%
Best winrate side
Blue side57%(7 G)
Red side★100%(4 G)
Ladder rank
No ladder position
