Last 20 games

50%Winrate
10W|10L
2.3 avg. KDA8 avg. CS/min
LeeSin
LeeSin50% WR
2W-2L·2.7 KDA
Qiyana
Qiyana100% WR
3W-0L·4.1 KDA
Locke
Locke67% WR
2W-1L·2.5 KDA
BOTBOT
Oh My God
Current season · 84 games
Compare:
Comparison

Global — Average of all pros in their role, across every region.

CN — Only pros in their role from their own region.

Overall performanceOverall performanceAverage of the 6 ProView Score axes this season. The radar shows their profile against the selected comparison.

68.7
Score
ImpactImpactCombines KDA, CS per minute, damage per minute, gold per minute, vision per minute and first blood. It's the heaviest part of the ProView Score. Scale: 0 to 45.25.5
LaningLaningAdvantage over your lane opponent at game end: gold, experience, CS and vision differences. Scale: -5 to 10.2.4
RoleRoleRole-specific actions: solo kills, plates and first tower (lanes); jungle CS, scuttles and steals (jungle); wards, saves and river control (support). Scale: -5 to 20.14.4
ObjectivesObjectivesTeam participation in dragons, barons, heralds and grubs, plus your damage to objectives. Scale: 0 to 20.7.7
TeamplayTeamplayYour weight in the team: kill participation, % of damage dealt and % of damage taken. Scale: 0 to 10.5.7
WinsWinsWin bonus and loss penalty for each game. Scale: -3 to 3.-0.1
Starry

LeadershipLeadershipHow much they lead the team: kill participation, team damage %, dominance over the lane opponent, solo kills and first bloods.

Kill participation
49.2%
Team damage %
24.4%
Lane dominance
54%
Solo kills / game
0.65
First blood
18%

Laning phaseLaning phaseDifference vs the direct lane opponent at minute 15 (gold, XP and CS) plus CS per minute. Positive = lane advantage.

Gold diff @15
+55
XP diff @15
-77
CS diff @15
+3.2
CS/min
10.6

Combat

KDA
2.71
Damage/min
892
Gold/min
505
Obj. damage/min
640

Vision

Vision/min
1.05
Control wards
3.0
Wards killed
4.8

Survivability

Deaths/game
5.1
Deathless games
6%

Best winrate side

Blue side★50%(38 G)
Red side48%(46 G)

Ladder rank

No ladder position