Last 20 games
45%Winrate
9W|11L
4.4 avg. KDA1.8 avg. CS/min

Lulu67% WR
2W-1L·7.2 KDA

Bard50% WR
1W-1L·2.1 KDA

Pyke0% WR
0W-2L·1.3 KDA
Current season · 170 games
Compare:
Global — Average of all pros in their role, across every region.
PAC — Only pros in their role from their own region.
Overall performanceAverage of the 6 ProView Score axes this season. The radar shows their profile against the selected comparison.
66.1
Score▼ 69.2
ImpactCombines KDA, CS per minute, damage per minute, gold per minute, vision per minute and first blood. It's the heaviest part of the ProView Score. Scale: 0 to 45.22.5
LaningAdvantage over your lane opponent at game end: gold, experience, CS and vision differences. Scale: -5 to 10.0.6
RoleRole-specific actions: solo kills, plates and first tower (lanes); jungle CS, scuttles and steals (jungle); wards, saves and river control (support). Scale: -5 to 20.15.4
ObjectivesTeam participation in dragons, barons, heralds and grubs, plus your damage to objectives. Scale: 0 to 20.6.4
TeamplayYour weight in the team: kill participation, % of damage dealt and % of damage taken. Scale: 0 to 10.6.2
WinsWin bonus and loss penalty for each game. Scale: -3 to 3.0.1
Taki Global
LeadershipHow much they lead the team: kill participation, team damage %, dominance over the lane opponent, solo kills and first bloods.
Kill participation
57.1%▲ 57.1%
Team damage %
11.2%▼ 14.9%
Lane dominance
51%▼ 58%
Solo kills / game
0.29▼ 0.48
First blood
9%▼ 10%
Laning phaseDifference vs the direct lane opponent at minute 15 (gold, XP and CS) plus CS per minute. Positive = lane advantage.
Gold diff @15
+56▼ +197
XP diff @15
-61▼ +83
CS diff @15
-1.4▼ +0.7
CS/min
1.6▼ 2.9
Combat
KDA
3.08▲ 2.84
Damage/min
388▼ 534
Gold/min
327▼ 359
Obj. damage/min
65▼ 157
Vision
Vision/min
3.39▲ 2.91
Control wards
8.2▲ 8.0
Wards killed
10.3▲ 8.2
Survivability
Deaths/game
4.8▲ 5.6
Deathless games
5%▲ 4%
Best winrate side
Blue side50%(72 G)
Red side★54%(98 G)
Ladder rank
No ladder position
