Last 10 games

10%Winrate
1W|9L
0.6 avg. KDA4.2 avg. CS/min
Sett
Sett14% WR
1W-6L·0.7 KDA
Garen
Garen0% WR
0W-2L·0.5 KDA
Teemo
Teemo0% WR
0W-1L·0.6 KDA
TOPTOP
Current season · 10 games
Compare:
Comparison

GlobalAverage of all pros in their role, across every region.

SOLOQ-CHALLENGEOnly pros in their role from their own region.

Overall performanceOverall performanceAverage of the 6 ProView Score axes this season. The radar shows their profile against the selected comparison.

9.4
Score
ImpactImpactCombines KDA, CS per minute, damage per minute, gold per minute, vision per minute and first blood. It's the heaviest part of the ProView Score. Scale: 0 to 45.-9.6
LaningLaningAdvantage over your lane opponent at game end: gold, experience, CS and vision differences. Scale: -5 to 10.-4.8
RoleRoleRole-specific actions: solo kills, plates and first tower (lanes); jungle CS, scuttles and steals (jungle); wards, saves and river control (support). Scale: -5 to 20.-0.2
ObjectivesObjectivesTeam participation in dragons, barons, heralds and grubs, plus your damage to objectives. Scale: 0 to 20.4.4
TeamplayTeamplayYour weight in the team: kill participation, % of damage dealt and % of damage taken. Scale: 0 to 10.3.1
WinsWinsWin bonus and loss penalty for each game. Scale: -3 to 3.-2.4
Toñonen

LeadershipLeadershipHow much they lead the team: kill participation, team damage %, dominance over the lane opponent, solo kills and first bloods.

Kill participation
24.6%
Team damage %
15.1%
Lane dominance
0%
Solo kills / game
0.70
First blood
10%

Laning phaseLaning phaseDifference vs the direct lane opponent at minute 15 (gold, XP and CS) plus CS per minute. Positive = lane advantage.

Gold diff @15
-3007
XP diff @15
-3342
CS diff @15
-57.4
CS/min
4.3

Combat

KDA
0.62
Damage/min
427
Gold/min
287
Obj. damage/min
221

Vision

Vision/min
0.43
Control wards
0.0
Wards killed
0.2

Survivability

Deaths/game
9.7
Deathless games
0%

Best winrate side

Blue side0%(3 G)
Red side14%(7 G)

Ladder rank

No ladder position