Last 8 games

25%Winrate
2W|6L
1.6 avg. KDA7 avg. CS/min
Vladimir
Vladimir50% WR
1W-1L·2.7 KDA
Jayce
Jayce0% WR
0W-1L·1.4 KDA
Yorick
Yorick100% WR
1W-0L·0.5 KDA
JGLJGL
Team WE
Current season · 8 gamesSmall sample
Compare:
Comparison

GlobalAverage of all pros in their role, across every region.

CNOnly pros in their role from their own region.

Overall performanceOverall performanceAverage of the 6 ProView Score axes this season. The radar shows their profile against the selected comparison.

35.8
Score
ImpactImpactCombines KDA, CS per minute, damage per minute, gold per minute, vision per minute and first blood. It's the heaviest part of the ProView Score. Scale: 0 to 45.8.5
LaningLaningAdvantage over your lane opponent at game end: gold, experience, CS and vision differences. Scale: -5 to 10.-4.1
RoleRoleRole-specific actions: solo kills, plates and first tower (lanes); jungle CS, scuttles and steals (jungle); wards, saves and river control (support). Scale: -5 to 20.9.8
ObjectivesObjectivesTeam participation in dragons, barons, heralds and grubs, plus your damage to objectives. Scale: 0 to 20.4.7
TeamplayTeamplayYour weight in the team: kill participation, % of damage dealt and % of damage taken. Scale: 0 to 10.3.6
WinsWinsWin bonus and loss penalty for each game. Scale: -3 to 3.-1.5
Tyrion

LeadershipLeadershipHow much they lead the team: kill participation, team damage %, dominance over the lane opponent, solo kills and first bloods.

Kill participation
33.1%
Team damage %
18.1%
Lane dominance
0%
Solo kills / game
0.88
First blood
0%

Laning phaseLaning phaseDifference vs the direct lane opponent at minute 15 (gold, XP and CS) plus CS per minute. Positive = lane advantage.

Gold diff @15
-1048
XP diff @15
-678
CS diff @15
-15.3
CS/min
8.1

Combat

KDA
1.58
Damage/min
564
Gold/min
383
Obj. damage/min
185

Vision

Vision/min
0.47
Control wards
0.5
Wards killed
1.3

Survivability

Deaths/game
5.3
Deathless games
0%

Best winrate side

Blue side20%(5 G)
Red side33%(3 G)

Ladder rank

No ladder position