Last 11 games
55%Winrate
6W|5L
3.5 avg. KDA1.7 avg. CS/min

Alistar100% WR
2W-0L·5.1 KDA

Bard50% WR
1W-1L·3 KDA

Blitzcrank100% WR
1W-0L·8.7 KDA
Current season · 11 games
Compare:
Global — Average of all pros in their role, across every region.
EUW — Only pros in their role from their own region.
Overall performanceAverage of the 6 ProView Score axes this season. The radar shows their profile against the selected comparison.
70.1
Score
ImpactCombines KDA, CS per minute, damage per minute, gold per minute, vision per minute and first blood. It's the heaviest part of the ProView Score. Scale: 0 to 45.23.5
LaningAdvantage over your lane opponent at game end: gold, experience, CS and vision differences. Scale: -5 to 10.1.5
RoleRole-specific actions: solo kills, plates and first tower (lanes); jungle CS, scuttles and steals (jungle); wards, saves and river control (support). Scale: -5 to 20.16.4
ObjectivesTeam participation in dragons, barons, heralds and grubs, plus your damage to objectives. Scale: 0 to 20.6.7
TeamplayYour weight in the team: kill participation, % of damage dealt and % of damage taken. Scale: 0 to 10.6.7
WinsWin bonus and loss penalty for each game. Scale: -3 to 3.0.3
Way
LeadershipHow much they lead the team: kill participation, team damage %, dominance over the lane opponent, solo kills and first bloods.
Kill participation
59.4%
Team damage %
12.7%
Lane dominance
73%
Solo kills / game
0.45
First blood
0%
Laning phaseDifference vs the direct lane opponent at minute 15 (gold, XP and CS) plus CS per minute. Positive = lane advantage.
Gold diff @15
+308
XP diff @15
+309
CS diff @15
-1.5
CS/min
1.7
Combat
KDA
3.42
Damage/min
416
Gold/min
336
Obj. damage/min
47
Vision
Vision/min
2.94
Control wards
7.5
Wards killed
5.6
Survivability
Deaths/game
4.5
Deathless games
0%
Best winrate side
Blue side★80%(5 G)
Red side33%(6 G)
Ladder rank
No ladder position
