Last 20 games

55%Winrate
11W|9L
3.2 avg. KDA3 avg. CS/min
Nautilus
Nautilus67% WR
6W-3L·3.3 KDA
Jinx
Jinx40% WR
2W-3L·3.5 KDA
Karma
Karma75% WR
3W-1L·3.1 KDA
SUPSUP
Current season · 116 games
Compare:
Comparison

GlobalAverage of all pros in their role, across every region.

SOLOQ-CHALLENGEOnly pros in their role from their own region.

Overall performanceOverall performanceAverage of the 6 ProView Score axes this season. The radar shows their profile against the selected comparison.

65.1
Score
ImpactImpactCombines KDA, CS per minute, damage per minute, gold per minute, vision per minute and first blood. It's the heaviest part of the ProView Score. Scale: 0 to 45.21.5
LaningLaningAdvantage over your lane opponent at game end: gold, experience, CS and vision differences. Scale: -5 to 10.1.0
RoleRoleRole-specific actions: solo kills, plates and first tower (lanes); jungle CS, scuttles and steals (jungle); wards, saves and river control (support). Scale: -5 to 20.14.6
ObjectivesObjectivesTeam participation in dragons, barons, heralds and grubs, plus your damage to objectives. Scale: 0 to 20.7.4
TeamplayTeamplayYour weight in the team: kill participation, % of damage dealt and % of damage taken. Scale: 0 to 10.5.8
WinsWinsWin bonus and loss penalty for each game. Scale: -3 to 3.0.0
Yonna

LeadershipLeadershipHow much they lead the team: kill participation, team damage %, dominance over the lane opponent, solo kills and first bloods.

Kill participation
55.1%
Team damage %
10.9%
Lane dominance
54%
Solo kills / game
0.20
First blood
4%

Laning phaseLaning phaseDifference vs the direct lane opponent at minute 15 (gold, XP and CS) plus CS per minute. Positive = lane advantage.

Gold diff @15
+10
XP diff @15
+97
CS diff @15
-0.6
CS/min
2.3

Combat

KDA
3.13
Damage/min
398
Gold/min
341
Obj. damage/min
160

Vision

Vision/min
2.58
Control wards
6.0
Wards killed
6.6

Survivability

Deaths/game
5.3
Deathless games
3%

Best winrate side

Blue side42%(43 G)
Red side55%(73 G)

Ladder rank

No ladder position