Last 1 games

0%Winrate
0W|1L
0.9 avg. KDA6.6 avg. CS/min
Pantheon
Pantheon0% WR
0W-1L·0.9 KDA
JGLJGL
Top Esports
Current season · 1 gamesSmall sample
Compare:
Comparison

GlobalAverage of all pros in their role, across every region.

CNOnly pros in their role from their own region.

Overall performanceOverall performanceAverage of the 6 ProView Score axes this season. The radar shows their profile against the selected comparison.

29.0
Score
ImpactImpactCombines KDA, CS per minute, damage per minute, gold per minute, vision per minute and first blood. It's the heaviest part of the ProView Score. Scale: 0 to 45.2.9
LaningLaningAdvantage over your lane opponent at game end: gold, experience, CS and vision differences. Scale: -5 to 10.-5.0
RoleRoleRole-specific actions: solo kills, plates and first tower (lanes); jungle CS, scuttles and steals (jungle); wards, saves and river control (support). Scale: -5 to 20.9.8
ObjectivesObjectivesTeam participation in dragons, barons, heralds and grubs, plus your damage to objectives. Scale: 0 to 20.0.0
TeamplayTeamplayYour weight in the team: kill participation, % of damage dealt and % of damage taken. Scale: 0 to 10.9.3
WinsWinsWin bonus and loss penalty for each game. Scale: -3 to 3.-3.0
Tian

LeadershipLeadershipHow much they lead the team: kill participation, team damage %, dominance over the lane opponent, solo kills and first bloods.

Kill participation
77.8%
Team damage %
24.6%
Lane dominance
0%
Solo kills / game
0.00
First blood
0%

Laning phaseLaning phaseDifference vs the direct lane opponent at minute 15 (gold, XP and CS) plus CS per minute. Positive = lane advantage.

Gold diff @15
-1198
XP diff @15
-933
CS diff @15
-5.0
CS/min
12.0

Combat

KDA
0.88
Damage/min
621
Gold/min
389
Obj. damage/min
0

Vision

Vision/min
1.03
Control wards
6.0
Wards killed
2.0

Survivability

Deaths/game
8.0
Deathless games
0%

Best winrate side

Blue side0%(1 G)
Red side(0 G)

Ladder rank

No ladder position