Last 20 games
35%Winrate
7W|13L
2.2 avg. KDA7.9 avg. CS/min

Jhin25% WR
1W-3L·2.3 KDA

Yunara33% WR
1W-2L·2.8 KDA

Ezreal33% WR
1W-2L·2.2 KDA
Current season · 282 games
Compare:
Global — Average of all pros in their role, across every region.
PAC — Only pros in their role from their own region.
Overall performanceAverage of the 6 ProView Score axes this season. The radar shows their profile against the selected comparison.
66.6
Score▼ 71.4
ImpactCombines KDA, CS per minute, damage per minute, gold per minute, vision per minute and first blood. It's the heaviest part of the ProView Score. Scale: 0 to 45.22.9
LaningAdvantage over your lane opponent at game end: gold, experience, CS and vision differences. Scale: -5 to 10.2.5
RoleRole-specific actions: solo kills, plates and first tower (lanes); jungle CS, scuttles and steals (jungle); wards, saves and river control (support). Scale: -5 to 20.13.9
ObjectivesTeam participation in dragons, barons, heralds and grubs, plus your damage to objectives. Scale: 0 to 20.7.8
TeamplayYour weight in the team: kill participation, % of damage dealt and % of damage taken. Scale: 0 to 10.5.8
WinsWin bonus and loss penalty for each game. Scale: -3 to 3.0.0
Artemis Global
LeadershipHow much they lead the team: kill participation, team damage %, dominance over the lane opponent, solo kills and first bloods.
Kill participation
48.7%▼ 50.9%
Team damage %
23.1%▼ 24.9%
Lane dominance
55%▼ 62%
Solo kills / game
0.85▼ 1.03
First blood
15%▼ 15%
Laning phaseDifference vs the direct lane opponent at minute 15 (gold, XP and CS) plus CS per minute. Positive = lane advantage.
Gold diff @15
+206▼ +482
XP diff @15
+68▼ +278
CS diff @15
+4.7▼ +10.3
CS/min
8.0▼ 8.3
Combat
KDA
2.34▼ 2.60
Damage/min
805▼ 905
Gold/min
471▼ 492
Obj. damage/min
394▼ 455
Vision
Vision/min
1.09▼ 1.14
Control wards
2.2▼ 2.6
Wards killed
4.5▼ 4.9
Survivability
Deaths/game
5.6▼ 5.5
Deathless games
4%▲ 4%
Best winrate side
Blue side47%(135 G)
Red side★54%(147 G)
Ladder rank
No ladder position
