Last 20 games

40%Winrate
8W|12L
1.8 avg. KDA7.6 avg. CS/min
Nasus
Nasus56% WR
5W-4L·1.5 KDA
Jayce
Jayce0% WR
0W-3L·1.3 KDA
Olaf
Olaf50% WR
1W-1L·2.3 KDA
TOPTOP
Anyone's Legend
Current season · 71 games
Compare:
Comparison

GlobalAverage of all pros in their role, across every region.

CNOnly pros in their role from their own region.

Overall performanceOverall performanceAverage of the 6 ProView Score axes this season. The radar shows their profile against the selected comparison.

65.3
Score
ImpactImpactCombines KDA, CS per minute, damage per minute, gold per minute, vision per minute and first blood. It's the heaviest part of the ProView Score. Scale: 0 to 45.21.6
LaningLaningAdvantage over your lane opponent at game end: gold, experience, CS and vision differences. Scale: -5 to 10.2.4
RoleRoleRole-specific actions: solo kills, plates and first tower (lanes); jungle CS, scuttles and steals (jungle); wards, saves and river control (support). Scale: -5 to 20.13.2
ObjectivesObjectivesTeam participation in dragons, barons, heralds and grubs, plus your damage to objectives. Scale: 0 to 20.8.6
TeamplayTeamplayYour weight in the team: kill participation, % of damage dealt and % of damage taken. Scale: 0 to 10.5.6
WinsWinsWin bonus and loss penalty for each game. Scale: -3 to 3.-0.2
Breathe

LeadershipLeadershipHow much they lead the team: kill participation, team damage %, dominance over the lane opponent, solo kills and first bloods.

Kill participation
44.2%
Team damage %
21.0%
Lane dominance
52%
Solo kills / game
1.55
First blood
9%

Laning phaseLaning phaseDifference vs the direct lane opponent at minute 15 (gold, XP and CS) plus CS per minute. Positive = lane advantage.

Gold diff @15
+180
XP diff @15
-53
CS diff @15
-0.1
CS/min
9.0

Combat

KDA
2.07
Damage/min
756
Gold/min
443
Obj. damage/min
596

Vision

Vision/min
1.20
Control wards
2.4
Wards killed
4.2

Survivability

Deaths/game
6.0
Deathless games
4%

Best winrate side

Blue side49%(35 G)
Red side44%(36 G)

Ladder rank

No ladder position